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Devlog
Changelog
May 31, 2024
by
Jezza3137
Version 1.4.4 (Current) - Changed pause and level complete UI - Added "Next Level" button in level completed UI - Changed "Controls" menu to "Options" and made minor visual changes - Added volume slid...
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Documentation + User Guide
May 30, 2024
by
Jezza3137
Documentation Concept Differences The original game concept document outlined that the final product was going to be focused just as heavily on the visual quality as it was gameplay. This approach was...
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Development Progression 4
May 26, 2024
by
Jezza3137
V1.4 is released, and it's the first "aesthetics" update. The first menu that loads when the game is opened has been updated to an all-new moving game logo, dynamic background, and ambient particles...
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Development Progression 3
May 19, 2024
by
Jezza3137
V1.2, followed by V1.21 has been released, and with it comes a bundle of features and additions. Firstly, there are three new levels, those being 4, 5 and 6. Each one grows in difficulty with the last...
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Development Progression 2
May 14, 2024
by
Jezza3137
With the first playable build published to Itch.io ( Inverse by Jezza3137 (itch.io) ), This marks the first completely playable version of the game. It's currently a brief experience, as the current d...
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Development Progression 1
May 06, 2024
by
Jezza3137
Development has been going for a few weeks at this point. The following features have been implemented at this point: Physics based player movement The primary "Inverse" mechanic Level selection, main...
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Game Concept
April 19, 2024
by
Jezza3137
Game Concept...
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