Changelog
Version 1.4.4 (Current)
- Changed pause and level complete UI
- Added "Next Level" button in level completed UI
- Changed "Controls" menu to "Options" and made minor visual changes
- Added volume slider to the options menu
- Slight layout changes to level 12 (Hard 3)
Version 1.4.3
- New level (Medium level 3)
Version 1.4.2
- Added death sfx
- Visual optimizations made to most levels, increasing readability
- Yet another small change to medium level 3
Version 1.4.1
- 2 new levels
- Easy level 5
- Easy level 2
- New organized level select menu
Version 1.4
- New logo
- Overhauled menu UI
- Added difficulty indicators to level select UI
- Added button click sfx
- Added ambient particles to every scene, less frequent particles in game scenes
Version 1.3
- Added tutorial
- Minor level 6 changes
- Added levels 7, 8, and 9
- Added menu background
Version 1.21
- Fixed default keybinds issue
- Minor level 6 layout change
Version 1.2
- Added levels 4, 5, and 6
- Mouse buttons and arrows correctly work as keybinds
- Implemented spike game objects corresponding to the two colours
- Fixed minor physics bugs
Version 1.1
- Added area colliders that affect the players gravity
- Squashed major physics bugs
- Fixed score displaying recent score, not highest
- Added keybinds
- Added quick restart button
Version 1
- Levels 1, 2 and 3
Get Inverse
Inverse
Status | In development |
Author | Jezza3137 |
Genre | Platformer, Puzzle |
Tags | 2D, Indie, Minimalist, Pixel Art, Short, Side Scroller, Singleplayer, Speedrun |
Languages | English |
Accessibility | Subtitles, Configurable controls, High-contrast, Interactive tutorial |
More posts
- Documentation + User GuideMay 30, 2024
- Development Progression 4May 26, 2024
- Development Progression 3May 19, 2024
- Development Progression 2May 14, 2024
- Development Progression 1May 06, 2024
- Game ConceptApr 19, 2024
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